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In this blog, I would like to list upcoming attacks for the new battling feature. You all are free to give your ideas.

TypeNormalNormal

  • Timidity - The user's spirits become more and more eager to dodge attacks
    • Increases the user's speed by 80% for 2 turns
    • Decreases the user's attack by 80% for 2 turns
  • Demoralize - Causes the opponent's morale to battle to drop dramatically
    • Decreases all opponent's stats by 2 stat points
  • Purify - Creates a purifying aura around the user restoring it to its normal status
    • Removes any status effects
  • Shiny - Tackles the opponent in a stylish way
    • Deals a fair amount of damage
    • Causes the user to be moralized
  • Victory Dance - The user dances in joy after defeating and enemy, causing its morale to rise
    • Can only be used when the opponent's health is under 20%
    • Causes the user to be moralizedby 20%
    • Increases the opponent's attack by 50%
  • Vengence - The user is angered by its allies fall and is more eager to avenge it
    • Will only work if there is at least one fainted dayan in the party
    • The more fainted dayans in the party, the higher the damage dealt by this attack
      • Each fainted dayan adds 30% more damage to the attack

TypeFightingFighting

TypeFlyingFlying

  • Jetstream - Flies at an incredible speed and leaves a trail of speedy wind
    • Damage dealt is the dayan's speed added by its attack
  • Evade - Carefully watches the moment of attack and flies to the sky to dodge it
    • Avoids the next attack
  • Aeriel Drop - Grabs the opponent and drops with it in a spinning motion awhile being sky high
    • Damage dealt depends on the hardness of battle field multiplied by half of the height flown
  • Kamikaze - The user picks up speed and blows up on impact
    • Base damage is 40
    • Total damage is (BaseDamage + [Speed x 2])
  • Relaxing Breeze - The user summons purifying wind that removes any effects from the opponent
    • Removes any positive and negative status effects and status ailments from the opponents

TypePoisonPoison

  • Poison Sting - Stings the enemy with sharp poisonous stingers
    • Deals a fair amount of damage
    • Has a 50% to inflict poison to the opponent

TypeGroundGround

  • Grounded - Throws heavy rocks on the opponent
    • Deals a small amount of damage
    • Drops opponent speed by 50%
    • Removes flying-type's advantage over ground
  • Cannonball - The user curls itself up into a ball and lands on the opponent from above
    • Deals a fairly high amount of damage
    • Has a 50% chance of slightly damaging the user

TypeRockRock

  • Core Energy - The user harnesses the power of core and uses it for its own advantage
    • Increases the user's damage by 50%
  • Rock Tomb - Entombs the opponent in a rock tomb
    • Deals a fair amount of damage
  • Sparkling Diamond - The user summons a crystal-clear diamond
    • Moralizes the user for 2 turns (Status increases by 10%)

TypeBugBug

  • Swarm - Gathers up energy, creating a cutting field around the user and rams into the opponent
    • Deals a low amount of damage
    • Causes the user to be moralized
  • Mantis - The user hits the opponent using its sharp hands with high focus
    • Deals a low amount of damage
    • Increases the user's accuracy by 80%
  • Shining Swarm - Gathers up unique energy, creating a cutting field around the user and rams into the opponent with style
    • Deals a fair amount of damage
    • Causes the user to be highly moralized (All status increases by 20%)

TypeMetalMetal

  • Polish Steel - The user emits a pure aura around it, cleansing it from any effects
    • Removes and resists side effects for 3 turns
  • Dancing Blades - The user opens its weapons widely and spins at high speed, cutting anything that comes close
    • Deals a high amount of damage that attacks the user
    • Lasts 2 turns(and thus the user cannot change attacks)
    • The user becomes confused when the move finishes
  • Golden nugget - The user summons a golden nugget that floats next to him for 3 turns
    • The user will get luck (meaning that he will dodge most attacks, status rises by 20%) as long as  the golden nugget floats next to him
    • The opponent gets demoralised
    • If the user is hit, there is 22% chance for the nugget to dissapear

TypeFireFire

  • Fireball - Shoots out fireballs from that damage the opponent on impact
    • Deals a fair amount of damage
  • Cinders - Cinders start to fall onto the opponent causing burn
    • Inflicts burn on opponent for 3 turns
  • Dancing Flames - Summons a vortex of fire around the opponent
    • Deals a fair amount of damage
    • Also damages multiple opponents
  • Boiling Point - Radiates a lot of heat that heats up water around
    • Deals a fair amount of damage
    • Removes water type's advantage over fire types
  • Glittering Fire - Summons an amazing, beautiful yet powerful stream of fire that obliterates the opponent yet astonishing them in the process
    • Deals a high amount of damage
    • Causes the opponent to be demoralized

TypeWaterWater

  • Impurity - Collects particles around the user and dissolves in it
    • Removes ice's advantage over water
  • Dive - Dives underwater and attacks the opponent from below
    • Takes two turns to complete this attack
    • Cannot be attacked while under dive mode
  • Current - Controls the current of water to viciously flow against the opponent
    • Deflects 50% damage from any opposing water move
    • Deals a fair amount of damage if battling on a calm pond battlefield
    • Deals a high amount of damage if battling on a wavy waters battlefield
  • Water Dome - Surrounds the opponent with a ball of water, causing them to drown through time
    • Deals a very high amount of damage
    • Attack finishes after 4-6 turns
    • Decreases the opponent's speed by 20%
  • Stream - Summons a large amount of water that viciously flow against the opponent
    • ​Deals a fair amount of water
    • Hits multiple targets
  • Sparkly Fountain- Summons an sparkling stream of water that astonishes eyes that see it
    • Causes the weather to become rain
    • Causes the user to become moralized
    • Causes the opponent to become demoralized

TypePlantPlant 

  • Leaf Wax - Releases wax that covers up the whole plant's body to avoid ice attacks
    • Removes ice's advantage of plant
    • Decreases speed by 40%
  • Overgrowth - Summons vines that traps and constricts the opponent
    • Deals a fair amount of damage
    • Decreases the opponent's speed by 20%
  • Outstanding flower - The user grows a beautiful flower that astonishes eyes that see it
    • Causes the opponent to become demoralized

TypeElectricElectric

  • Zap - Zaps the opponent with not-so-harmful zaps repeatedly and randomly
    • Deals a low amount of damage
    • May zap the opponent 1-5 times
  • Overvoltage - The user charges itself up nicely to an extent not even ground and plant types can resist
    • Removes ground and plant-type's advantage of the user's electric attacks

TypePsychicPsychic

  • Disconnect - Removes the link between the opponents mind and the user
    • Disables psychic attacks for 2 turns
  • Hypnosis - Send out hypnotic waves that disables the opponent from moving
    • Has a chance of either causing the opponent to harm itself or to just stun the opponent
  • Clear Sight - Clears the user's mind from trickery from the dark
    • Allows the user's psychic attack to deal slight damage to dark-type opponents
  • Scary Clown - The user Pierokana will loudly shout an evil laugh and scare its opponent. The scare effect will slow it down 40% for 3 turns.
    • This is Pierokana's signaure move, thus can only be used by it 

TypeIceIce

  • Hibernate - Freezes the user by covering it with ice so it can rest
    • Restores health to full
    • Freezes dayan for 5 turns
    • Any attack stronger than a value of 100 will break the ice, but cause trauma on the hibernating dayan
  • Frozen Kiss - Slows the opponent 40% and increases its attack vulnerability 20%
    • The effect lasts for 2 turns
    • It has effect on any type but fire
  • Frozen Rage - Will increase the damage Zădune deals with 50%
    • This is Zadune's signaure move, thus can only be used by it
  • Chilled Stiff - The user shoots an extremely cold beam with guerenteed freezing
    • Freezes the opponent for 4 turns and never fails
    • Does not cause any damage
  • Freezing Point - Temperature around the dayan dramatically decreases below freezing point
    • Deals a low amount of damage
    • Deals a high amount of damage to water-type dayans
  • Frost Blast - Collects energy and releases it as a blast of powerful ice
    • Deals a high amount of damage
  • Icebreaker - Lands a punch perfect for breaking frozen opponents
    • Deals a high amount of damage to frozen dayans
    • Otherwise, only deals a low amount of damage

TypeDragonDragon/Ancient

  • Empty World - Summons a rage of energy from the sky and ground causing mass destruction
    • Deals a high amount of damage
    • Effects every dayan on the battlefield
  • Dragon Breath - Breathes out powerful energy from the user's mouth
    • Deals a fair amount of damage
  • Dragon Gaze - The user's eye sparkles, startling the opponent
    • The user's strenght rises by 20%
    • The opponent is demoralised

TypeDarkDark

  • Engulfing Shade - Summons dark energy that blots out the sky from sunlight
    • Decreases the opponent's accuracy by 30%
  • Ego - The user's soul will darken and start to rage, having a feeling of dislike to be commanded
    • Increases attack by 50%
    • Does not listen to its trainer and instead uses random moves
  • Clip - Dark energy surrounds the opponent and takes a part of its health
    • Decreases the opponent's maximum health by 10%
    • Increases the opponent's base defence by 20%
  • Black Rain - Summons a rain of mysterious water above the opponent
    • Decreases the opponent's accuracy by 30%

TypeGhostGhost

  • Spine Tingling - Stares at the opponent causing them to have temporary psycological trauma
    • Stuns the opponent for 1 turn and decreases their stats by 5%
  • Posess - Possess the body of the opponent and brings it to hazards
    • Damage dealt depends on the type of landscape
  • Spiritual Link - The user creates a spiritual link between itself and its dayan, increasing morality
    • Increase attacks depending on the happiness of your Dayan
    • 0% Happiness does no effect, 1-30% happiness increases atack by 20%, 31-60% happiness increases attack by 40%, 61-90% happiness increases attack by 60%, 91-100% happiness increases attack by 70%
  • Heart Attack - Causes the opponent to be put in a terrifying trance to the point that it can't take it no more
    • Kills the opponent in one blow
    • Will only work in certain conditions
      • Will work if the target's resistance multiplied by two is lower than the user's current attack
      • Otherwise, it will have no effect

Sound-typeSound

  • Vibrate - Vibrates body causing attacks to bounce off
    • Physical attacks are decreased by 30%
  • Ultrasound Wave - Sends out a very strong vibration through the ground
    • Deals a fair amount of damage
    • Deals a slightly higher amount of damage to ground type dayan
    • Deals a high amount of damage to dayans using dig
  • Hypersonic Wave - Vibrates body in a particular pattern causing a shockwave damaging hard objects
    • Damage dealt depends on the defence of the opponent
    • Damage dealt is half of the opponents defence
  • Sweet Lullaby - Sings a sweet lullaby that makes the opponent fall asleep
    • The opponent's strenght, speed and accuracy will drop by 30%

Notes

  • Moves written in italic is exclusive to rare variations of Dayans only

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